Shot Sculpting Artist

Location München/Berlin
Employment Type Freelance
Schedule Full-time
Years of experience 2-5

Your tasks

  • Solving by sculpting/modeling the animation cache imperfections.

  • Blending animation caches of the same asset, where necessary, to reach the desired result. 

  • Adding and animation synchronizing new deformation features (extra wrinkles, folds, muscles, skin sliding…)

  • Assuring that the new output will be technically ready for the next production stages (no intersections, smooth geometry transitions, minimized stretching…)


  • Solid Modeling/Sculpting skills 

  • Expert using Maya deformers

  • Strong understanding of anatomy

  • A keen eye for detail 
  • Ability to assess possible problems that need fixing: intersections, stretching

  • A good sense of motion and deformation

  • Organized and pro-active

  • A team player and clear communicator, and a keenness for collaboration

  • Adaptable and with a willingness to learn new skills and techniques

  • Calm under pressure and committed to meet production deadlines.

Apply for this job

PDF files preferred (not larger than 1mb)
PDF files preferred (not larger than 1mb)

Our website uses cookies. You can find out more about this in our privacy policy.
Necessary cookies
Necessary cookies or Accept all cookies