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Render TD/ Lighting (Development/Pipeline Department)
Location
München/Berlin
Employment Type
Permanent
Schedule
Full-time
Years of experience
2-5
Your tasks
Work with production to ensure a high level of efficiency and quality of renders.
Troubleshoot render scenes, identify bottlenecks and pro-actively find areas of improvements.
Work closely with artistic and technology departments on the implementation and documentation of best practices.
Suggest new ideas and solutions to rendering challenges.
Requirements
Degree in Computer Science, Animation, Games or related field.
Solid understanding of computer graphics.
Production experience with modern rendering engines, preferably Arnold.
Production experience with Katana, Maya, Nuke and Houdini.
Production experience with managing render farms (preferably Tractor).
Experience writing shaders is highly beneficial.
Programming experience with C/C++ and Python.
Web development experience with PHP, Python, HTML and Javascript is a bonus.
Experience with leading a team and prioritising work.
Excellent communication skills, both verbal and written.
Good organizational skills and attention to detail.
Ability to handle a fast paced, occasionally high pressure environment.
Ability to work well both independently and as part of a team.
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