• Work as a member of the Pipeline Department in close collaboration with the CFX and FX teams • Implement general and show-specific solutions and tools in Houdini • Improve and refactor existing code, tools and HDAs • Extend our custom PDG based caching and publishing setup • Optimize the performance of existing FX/CFX setups/rigs • Debug and fix problematic scenes and setups • Actively engage with and assist other departments with their Houdini usage
Requirements
Must haves
• Advanced knowledge of Python • 3+ years of experience • Fluent in the usage of Version Control Systems (preferably git) • Knowledge of Databases and Production Management Systems (preferably ftrack) • Solid understanding of the VFX Production Workflow • Professional experience of working in a Pipeline/Development team for an established VFX/CG company • Hands on experience in defining and implementing FX/CFX workflows • Excellent knowledge of Houdini (Vellum fur, feathers, cloth, muscles etc.) • In-depth knowledge of Houdini’s Python API (HOM) and VEX/VOPs • Experience in optimizing Houdini scene performance (Performance Profiling, Compile Blocks etc.) • Up-to-date with the most recent industry trends and technologies (Houdini PDG, Solaris, USD, MaterialX, etc.)
Nice to haves
• Practical knowledge as a Houdini FX/CFX artist; Shot work experience • Knowledge of Yeti • Experience with distributed scheduling systems (preferably tractor) • Proficiency in additional programming languages: Bash, C/C++, OpenCL
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