Creature Supervisor

Location München/Berlin
Employment Type Permanent
Schedule Full-time
Years of experience 5-7

Your tasks

The Creature Supervisor should be experienced and passionate about building Creatures, in leading and mentoring teams, and be knowledgeable in all aspects of Creature Development. You will be defining the workflow and overseeing the process from both Artistic and Technical aspects. You will be establishing the best approaches to achieve hyper realistic deformations. The Creature Supervisor will work closely with HODs, VFX Supervisors, Producers, and other Department Supervisors to ensure that the productions’ needs are understood and met.

Responsibilities:
  • Supervise and mentor, ensuring Artist’s work meets the shows’ and department’s needs.
  • Highly proficient in facial rigging and body rigging.
  • Deep knowledge in anatomy and muscle dynamics. Good eye for aesthetics of body/face deformations.
  • Highly proficient in cloth/hair/flesh/rigid body simulations, setting up, running, and troubleshooting cloth, hair, flesh surfaces, and fur/feather simulations. Experience with lookdev.
  • Participate in turnover and asset breakdowns meetings.
  • Assist with the bidding/re-bidding process over the course of the show.
  • Determine technical and aesthetics approaches to achieve targets on time while monitoring show/shot progress.
  • Ensure quality standards are met by administering final quality control checks for all artist’s work.

Requirements

  • Minimum of 5 years of experience as a Creature Lead or Lead Technical Director.
  • Proven track record working in a supervisory capacity on several VFX Projects.
  • Proven outstanding knowledge of Ziva, Houdini and Maya software packages.
  • Proven Python skills and C++ experience will be a plus.
  • Good eye for aesthetics of body/face deformations.
  • Excellent communications skills and leadership qualities, motivational in times of high pressure.
  • Meticulous and methodical work habits with ability to delegate.

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