Clarisse Pipeline TD

Location München/Berlin
Employment Type Freelance
Schedule Full-time
Years of experience 2-5

Your tasks

  • Work as a member of the Pipeline Department in close collaboration with the Environments Department.
  • Proactively engage in conversations with the environments team about workflow improvements.
  • Engage in direct conversations with Isotropix regarding bugs and feature requests, and represent Trixter’s interests and requirements.
  • Implement general and show-specific solutions and tools in Clarisse.
  • Improve and refactor existing code and tools.
  • Optimize the performance of existing Clarisse setups.
  • Debug and fix problematic scenes, setups and tools.
  • Evaluate and drive a possible transition from Clarisse iFX to BUiLDER.


  • Strong communication and problem solving skills.
  • Ability to distill artist requirements into concise and clear specifications and tickets.
  • Proficiency in a Linux based development environment and bash.
  • Advanced knowledge of Python.
  • Fluent in the usage of version control systems (preferably git).
  • Solid understanding of the VFX production workflow.
  • Hands on experience in defining and implementing environment workflows within Clarisse.
  • Excellent knowledge of Clarisse (iFX and BUiLDER).
  • In-depth knowledge of Clarisse’s various Python APIs.
  • Experience in debugging and optimizing Clarisse scene performance.
  • Up-to-date with the most recent industry trends and technologies (USD, MaterialX,etc.)

Nice to haves

  • Professional experience of working in a Pipeline/Development team for an established VFX/CG company.
  • Experience with distributed scheduling systems (preferably Tractor).
  • Practical knowledge as a Clarisse artist; Shot work experience.
  • Knowledge of USD and its Python API.
  • Knowledge of databases and production management systems (preferably ftrack).
  • Proficiency in additional programming languages: Bash, C/C++, OpenCL.

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