WE ARE TRIXTER
We are one of Germany’s leading VFX studios for feature film and television. Founded more than 20 years ago, we are providing high-end services ranging from initial concept art via stunning character animation to explosive VFX. Our international team of passionate artists and engineers have not only brought Iron Man, Baby Groot and Goose the cat to life, but also enabled the seamless interaction with their environment and human co-stars. Award-winning virtual worlds, set extensions and complex FX have contributed to TRIXTER becoming a frequent vendor to Marvel, Disney, Paramount, and many others. At the same time, we’re staying true to our German heritage and ranking within the top post production houses on the local market. At the leading edge of the industry, we are always striving for excellence and pushing the boundaries by developing content and technical solutions for VR and 360°. In 2018, we joined forces with CINESITE, becoming part of one of the largest independent digital entertainment studios worldwide. We’re excited about all the unique visual adventures we’re about to be part of in the future!
Amalienstrasse 67 80799 Munich Germany
T +49 89 287 018 0 F +49 89 287 018 18
Our Munich office is located only a few steps away from the Academy of Fine Arts, ARRI, cafés, restaurants and the beautiful English Garden. Our location provides an excellent creative and relaxed surrounding for the production of new and exciting animation. Transportation is very easy and it only takes a few minutes from Munich central station. You can quickly click on the view map buttons below to see the exact locations of our offices.
Schlesische Str. 29/30 10997 Berlin Germany
T +49 30 308 638 0 F +49 30 308 638 79
TRIXTER is a company where not only iconic Marvel characters like Iron Man, Black Panther, Rocket and Baby Groot are brought to life, but also a breathtaking variety of animals, from an ant to an elephant to a magical dragon. The international team of artists teaches them how to run, swim, fly or whatever the project requires, creating believable characters that live on the screen, interacting seamlessly with their human co-stars. TRIXTER also gives them their environments, whether it be a set extension or a completely virtual world, from a classic matte painting to a fully CG forest to a bustling city and everything in between, employing various complex effects from water to fire or smoke.